Urban Terror 4.2.013
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Urban Terror 4.2.013
Allright guys, here you go with the Changelog of the 4.2.013, which will be released Today (Sunday, June 30th 2013) at 21:00 CET:
GAMECODE
ENGINE
-> Original Changelog
GAMECODE
- Fixed the seam on the back of the SR8
- Fixed the doors near the pillars and some z-fighting on Turnpike
- Fixed missing skin on team swaps
- Restore previous behaviour of armband colour for enemy team
- Fixed no step sound mode Jump mode when landing on a normal surface and g_nodamage is enabled
- Fixed /ignore and /ignorelist commands
- Added new command /maplist which will display all the maps available on the server
- Added partial substring matching for client/map searching
- Added visual player count in scoreboard for both free and spectator teams
- Removed g_ghostPlayers CVAR. Feature moved clientside: cg_ghost 0/1
- Updated UI password filter's labels in the server browser
- Renamed CVAR: g_maxWallJumps -> g_walljumps
- Renamed CVAR: cg_showFunstuff -> cg_funstuff
- Renamed CVAR: g_allowFunstuff -> g_funstuff
- Merged g_noStamina and g_regainStamina into g_stamina: 0 = default stamina, 1 = regain stamina, 2 = infinite stamina
- Renamed CVAR: g_allowForceSkins -> g_skins
- Renamed CVAR: g_maxJumpRuns -> g_jumpruns
- Removed SERVERINFO flag from g_cahTime
- Fixed SPAS hits being displayed after player death
- Added missing BOMB defuse autoradio sound
- Added new hitlocations: Groin, Butt, Leg Upper Left, Leg Upper Right, Leg Lower Left, Leg Lower Right, Foot Left, Foot Right
- Updated damage table according to the new hit locations
- Fixed some char cases in in-game messages
- Added goto and allowgoto commands for Jump Mode (can be disabled with g_allowgoto 0)
- Added permanent position saving in Jump Mode
- Added Ingram Mac11 (submachine gun) and Colt1911 (sidearm)
- Added a new skin set based on the Droogs from A Clockwork Orange (it is #12)
- Fixed bug allowing players to defuse bomb with a live nade in hand
- Fixed bug showing hits causing 0% damage with the spas
- Added cg_chatSound, (2 = all chat sounds, 1 = just vote sounds, 0 = no chat sounds)
- Removed cg_sfxteambands (unused cvar)
ENGINE
- Possibly fixed sv_maxPing connecting issue
- Added RAW mouse support
- Added dmaHD sound
- Added the possibility to force the engine execution on a single CPU (/com_singlecore on Windows only)
- Added possibility to set engine process priority (/com_processpriority on Windows only)
- Added partial substring matching for client/map searching (RCON commands)
- Fallback to default r_mode in case the resolution is set too high for the monitor instead of having the error "Could not start OpenGL subsystem" and the game crash
-> Original Changelog
iPoschy- Anzahl der Beiträge : 63
Anmeldedatum : 2013-05-18
Alter : 29
Re: Urban Terror 4.2.013
2 new weapons! nOice!
BobLeeSwagger- Admin
- Anzahl der Beiträge : 28
Anmeldedatum : 2013-05-18
Alter : 104
Ort : Germany
Re: Urban Terror 4.2.013
I can't get mine to download. Maybe it'll work later. I'll try again tomorrow night, or I might just delete everything tonight and try again.
Claytonofbricks- Anzahl der Beiträge : 69
Anmeldedatum : 2013-05-20
Alter : 33
Ort : Florida, USA
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