HLRz - Medium Grav [Mixed]_018 -Fixed-

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HLRz - Medium Grav [Mixed]_018 -Fixed-

Post by KaghNL on 4th February 2014, 23:01

HLRz - Medium Grav [Mixed]_018 is not reachable

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Re: HLRz - Medium Grav [Mixed]_018 -Fixed-

Post by KaghNL on 4th February 2014, 23:37

server up and running again thx

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Re: HLRz - Medium Grav [Mixed]_018 -Fixed-

Post by iPoschy on 5th February 2014, 03:57

Yea Grandmachismo was working on it so he put it offline Wink

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Re: HLRz - Medium Grav [Mixed]_018 -Fixed-

Post by grandmachismo on 5th February 2014, 17:41

I would normally try and announce that early but I had a limited amount of time in which to do my testing on a map I compiled - Eagle_Extended_Bots..

This was an attempt to get bots to spawn separately from humans in TDM.  The entities that work for differentiating between bot and human don't differentiate between team colours.  The reason for having separate spawns for bots is that they get stuck at the existing spawn locations.  A real pain, so it looks like the only way I can fix this is to shift existing TDM spawns to 'safer' locations, and include some bot clipping to prevent bots from going to areas of the map that will slow them down etc.

For now, this is a work-in-progress.

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Re: HLRz - Medium Grav [Mixed]_018 -Fixed-

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